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Head Rigging part 5 of 7
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- Description: In this lesson, we rig a head from start to finish, using mainly joints. We also talk a little bit about blendshapes and wrap deformers. Later, we add eye controls, and use set driven keys to control blinks.
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![Modeling Rigging and Animating a Character in Maya [Part11 Head Controls] Modeling Rigging and Animating a Character in Maya [Part11 Head Controls]](http://i1.ytimg.com/vi/exFW1-w2Jpo/2.jpg)