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A Casual Flash RPG which allows player to create and customize their own NINJA, train up with more than 100 animated Jutsu, Missions, Weapons, PETs. Challenge your friends in REALTIME PvP battles. Clans system is up and running now, Play now!
Ninjas are now on Facebook. As part of my ongoing analysis of Japanese social games making the jump to North American shores, I thought it'd be prudent to look at one of the largest anime-based games on Facebook: Ninja Saga. By strongly borrowing from the Naruto universe, the game is able to recreate the feeling of one of the most popular anime franchises on the world and bring it to people's social networks. I take a look at the game below.
Title: Ninja Saga
Game Developer: NinjaSaga.com
Game Publisher: NinjaSaga.com
Monthly Active Users: 4,828,073
The goal of Ninja Saga is for the user to create a ninja and build his/her strength until the ninja is the strongest ninja in the Ninja Saga world. The user is able to choose a variety of skills for their ninja, including whether they use taijutsu (physical combat), ninjutsu (magical combat) or genjutsu (illusionary combat). The other dimension is their natural affinity, and characters can have either wind, water, fire, earth or lightning. Once you've set your character up, you're thrown into the Ninja Village, where you are presented with a pretty overwhelming choice of places to go.
One of the main areas a player will visit is the Kage Room (where you are presented with quests to gain levels and ranks). This is how you progress through the first bit of the game (I have yet to pass all the ranks and level up, but the game seems to be hinting that you leave the village once you're a fully ranked ninja). The quests are interesting and all involve a story. For instance, a former ninja started a business, but one of her former enemies still wants to settle the score and invades the city. You accept the quest and are presented with a large, well drawn image of the woman telling you her story, and are then dropped into the battle itself.
What's really impressive is that for this particular mission, I had to fight three ninjas, and the graphics and gameplay ensure that you actually feel like you're fighting three separate battles in a village environment. This is because in Ninja Saga, when you start a battle quest, you're dropped onto a map where your enemies are visible, but you're able to walk over to them to actually engage the fight. It's a small touch, and still early, but I can see this progressing to modes where you can evade smaller enemies before fighting a boss, similar to games like Final Fantasy.
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