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Simulating Portal Rendering In Blender
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This is a demo video simulating portal rendering in Blender using layer rendering and alpha masks using render nodes.
Basically, in addition to the animated cube, I created six additional layers, each with it's own unique scene. I parented the cube to everything in all the other layers so everyone would rotate with the cube. I also created six more layers with a copy of the animated cube and made a side of the cube ambient white and leaving everything else black with no lighting. These layers became my alpha masks.
I also used vector blur nodes to add in some motion blur.
You can find out how to do alpha masking here:
Since my video didn't need any sort of chroma-keying I didn't using any green-screening, just alpha masks.
You can download the original Blender file here:
You can also download the simple version which only uses 3 layers for only one side of the cube instead of 13 layers for all six sides which might be easier to understand:
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