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The King of Fighters XIII Trials - Ash Crimson

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  • Provider: YouTube Link: http://www.youtube.com/watch?v=CxBQFY5XwxU
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  • Description: Many people ask me my personal opinion on trial difficulty for games.

    If the scale was 1 out 10 in difficulty


    MVC3 - 3
    SSF4 - 4
    3rd Strike - 5
    UMVC3 - 5
    Blazblue - 9
    KOF 13 - 10


    Mini blog on Ash trials



    Ash and Leona are by far the most difficult trials in KOF XIII.

    Both are charge based characters. You need to absolutely master
    charge buffering before even attempting to complete either trial.


    (Charge)D-U+K xx (Charge)B-F+P is very common in almost every trial.
    To buffer this, input (Charge)DB-UB xx F+P

    This must be second nature in the later trials.


    There are also times where you must move slighty forward before you
    input (Charge)B-F+P. To do this you must hold forward and delay the
    punch button by a tenth of a second. This will allow you to move
    slightly ahead to be in range of the next hit. I will note when you
    need to do this.


    "Sans Culotte" is done by pressing LP-LK-HP-HK in succession.

    To do this quickly I flick my index finger vertically twice on both
    rows of buttons. It is hard to see in 30fps but you can hear the speed.
    Use whatever is comfortable for you.

    When "Sans Culotte" is active (you glow green) you no longer have to
    charge any special attacks, you simply just input without charge.



    Trial 1

    You have enough time to charge after B+LK. No need to buffer.



    Trial 3

    The super is a link, not a cancel.



    Trial 4

    After QCB+PP you must quickly dash forward B+HK then dash forward again
    B+HK.



    Trial 5

    Try not to slide your hand. D-U+LK xx B+HK XX B-F+HK



    Trial 6

    (Charge)B-QCF+LK, QCF+HP is what I used to cancel the charge into super.



    Trial 7

    After B+HK you must slightly step forward before (Charge)B-F+HP, you can
    continue to step forward on all (Charge)B-F+HP to make the next hits
    easier.



    Trial 8

    This trial is very challenging. To cancel into "Sans Culotte" you must
    buffer LP-LK-HP during the last (Charge)B-F+LP then run forward and
    press the final button (HK). You have about a full second to hit that
    last button, it is very lenient.

    The final phase requires 4 reps of

    D-U+HK xx B+HK xx D-U+LK xx B+HK xx D-U+LK

    This may take a long time for muscle memory. I suggest getting this down
    100% before anything.

    To practice it, simply roll forward after screen restart and activate
    "Sans Culotte". Juggle the opponent as he is landing.

    Make sure each rep starts just before the opponent touches the ground. It
    will not work if they are too high.

    The final super cancel is very fast. Make sure to practice it as well. I
    used no shortcut for it. It was done raw.


    Trial 9


    It may seem like you do not have time to do (Charge)D-U+LK xx (Charge)B-F+HK
    twice, but you do. Cancel into "Sans Culotte" asap after (Charge)B-F+HK


    B-F+LK xx B+HK xx D-U+LK xx B+HK xx B-F+HK first rep

    then 3 reps of

    D-U+HK xx B+HK xx D-U+LK xx B+HK xx B-F+HK

    remember to juggle as low as possible, do not slide stick. Also it helps
    to charge the first input even though you don't have to, to help with the
    timing.

    "Sans Culotte" ends before the combo does, remember to charge the final
    2 special moves.



    Trial 10


    This is much harder than it looks. After B+HK make sure to walk slightly
    forward before (Charge)B-F+HP. From this point on, you want to walk
    forward slightly before each one. You will be out of range if you don't.


    The B+HK xx HD MODE xx (Charge)B-F+HP does not have any trick to it, Ash
    will move forward even though you are charging back.


    Make sure to delay pressing F+HP after HD MODE. You want Ash to be as close
    as possible.

    When in HD MODE, B+HK can now be canceled into (Charge)B-F+LP. Make sure to
    cancel and not link each one.
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